Then rebuild the landscape in the editor. has built-in support for both export and import of tiled heightmaps and bitmaps. * Offset the terrain object based on where you added the extra space (if it was to all sides equally you don't need to do anything, but for instance if you had a 1024x1024 terrain and added on another 512 west and east and 1024 to the north you would have to move it by 512 south so the features are still in the same world space and your static objects and vegetation line up correctly. Export the heightmap from World Machine as 16-bit PNG, and place it in the R channel and save the height.dds file with a 16-bit RG compression. Import formats accepted Support for alphamap-guided textures. * Import the terrain and edited layers back into BeamNG.drive * Edit the exported terrain layers in Gimp/PS so they take into account the extra space you just added (to keep it simple just make the extra space black for all of them and white for a single texture, then fix ingame). Satelite) on colors and export its texture. You could also do this in Photoshop afaik because it supports 16bit images. Imports from World Machine and other outside Unity terrain tools.
* Import the heightmap into world machine 2 and change the scale and resolution (it will have to be double the size afaik, because of the ^2 (512,1024,2048,4096 etc). I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. Do this for any other layers you exported from world machine. Click the button next to the layer you want to define and select that extra heightmap previously mentioned.
* Export the terrain heightmap and terrain layers. It’ll show you the landscape layers inside your material. Landscape Blocky like minecraft after Importing Heightmap.
World machine import heightmap software#
I think you mean to add additional space onto a terrain (recrop it)? That is possible, a rough (and somewhat theoretical) outline is as follows: Free software such as 元DT, Scape, Free Version of World Machine Paid software such as World.